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Consultant Educator

Dr Andri Vrioni

Driving Innovation, Excellence, and Sustainable Growth Through Education and Strategic Consultancy

contact@andrivrioni.com

vrioni.a@unic.ac.cy

+357 99 221 551

Vrioni Andri, BEd, MA, PhD

Vrioni Andri, BEd, MA, PhD

Consultant Educator

Hello, I am Dr. Andri Vrioni, a passionate and dynamic professional committed to transforming the world through education and innovation. My journey has spanned diverse fields, including education, research, project management, consultancy, and entrepreneurial ventures. From my beginnings as an educator to my roles in coordinating and evaluating academic standards, I have always been driven by a vision to foster excellence and ensure robust quality assurance within higher education institutions.
As I transitioned into research roles, such as at DIPAE, I honed my skills in sophisticated methodologies, including statistical analysis with SPSS and qualitative research techniques. This prepared me to tackle complex academic challenges and further fueled my dedication to problem-solving in educational contexts.
In leadership positions, such as Director of the Pedagogical Support Unit at the University of Nicosia and Head for Development and Innovation at the University of Central Lancashire (UCLan-Cyprus), I have demonstrated strategic vision and an innovative approach to enhancing teaching and learning. I spearheaded initiatives that implemented cutting-edge pedagogical methodologies, leveraged educational technology, and forged collaborative partnerships to drive continuous improvement.

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My consultancy work has allowed me to guide organizations through transformative periods, showcasing my analytical prowess and strategic acumen. My expertise in organizational development, financial management, and strategic planning has helped clients navigate complex challenges and seize emerging opportunities. As a business and startup consultant, I provide invaluable guidance to new ventures, helping them establish strong foundations and achieve sustainable growth.
One of the cornerstones of my vision is the urgent need for change in the current STEAM educational paradigm. In today’s rapidly evolving techno-economic landscape, the traditional application of STEAM practices has become outdated. Science, Technology, Engineering, Art, and Mathematics remain foundational pillars, but the way STEAM education has been applied falls short in producing leaders capable of thriving in dynamic and multifaceted industries.
Recent postgraduate degree holders often lack the comprehensive skill set necessary for immediate placement in modern work environments. This gap results in diminished value, high-cost degrees, and reduced salaries, necessitating years of additional real-world experience. Recognizing this urgent need for change, I, along with my team, developed STEMFREAK. This program seeks to disrupt, reinvent, and refocus the educational system to create a workforce ready to apply their STEAM skills immediately and productively.
STEMFREAK is designed to be a flexible and adaptive system aligned with education for sustainable development. It prepares individuals to meet contemporary work environment demands from as early as 16 or 17 years old and enables them to continuously adapt as industries, economies, and businesses evolve. This initiative is my lifetime project, reflecting my dedication to changing mindsets and behaviors through education and technology for sustainability.
In addition to my multifaceted career, I offer specialized training and professional development in AI in Education, Society, and Business, as well as STEAM and Sustainable Development. My programs equip professionals with the knowledge and skills necessary to leverage these cutting-edge fields for innovation and growth.
My focus on global education and business consulting highlights my expertise in product development for all levels and settings, emphasizing STEAM, neuroscience, digitalization with a focus on AI, and sustainable development in business, education, and society. I coordinate funding proposal submissions from European or private funds, ensuring that my clients secure the necessary resources to advance their projects.
With a relentless commitment to ongoing professional development and a passion for driving positive change, I am poised to excel in leadership positions across various industries. My unique blend of academic rigor, practical experience, and entrepreneurial spirit make me a valuable asset in academia, consulting, project management, and beyond. My ultimate vision is to change the world through education, fostering critical thinking to address global challenges and creating a sustainable future for all.

Academic Qualifications

1996

University of Cyprus

As one of the inaugural graduates of the University of Cyprus, I take immense pride in my academic journey and the milestones I’ve achieved. My educational voyage commenced with a Bachelor’s degree in Educational Sciences in 1996, from this esteemed institution marking the outset of my enduring dedication to enhancing educational practices. These formative experiences have equipped me with the requisite knowledge and insights to catalyze transformative change within the realm of education.

2006

Following this milestone, I obtained a Master’s degree in Science Education in 2006, which further solidified my proficiency in cultivating dynamic learning environments.

2016

In 2016, I had the honor of earning my Ph.D. in Education. My doctoral research, titled “Challenges in Formal and Informal Learning: Enhanced Learning in Multimodal and Simulated Learning Environments,” epitomized my unwavering commitment to pioneering innovative educational methodologies.

Professional Experience

2017-2024

University of Nicosia, Cyprus

Director of the Pedagogical Support Unit and Director at Rector's Office (2017-2024)

  • Provided strategic leadership and direction for the Pedagogical Support Unit, overseeing the development and implementation of innovative teaching and learning initiatives.
  • Collaborated with faculty and staff to enhance teaching effectiveness through workshops, training programs, and the integration of educational technology.
  • Led the coordination of educational conferences and events, fostering a culture of continuous improvement and knowledge sharing.
  • Directed activities and projects under the Rector’s Office, aligning pedagogical strategies with the university’s broader vision and goals.
  • Worked closely with the Rector to implement strategic initiatives and drive institutional development.
  • Coordinated with various departments to ensure the seamless execution of university policies and programs.

2016-2017

University of Central Lancashire (UCLan-Cyprus), Cyprus

Head for Development and Innovation (2016-2017)

  • Spearheaded initiatives to promote research and innovation in education, including the design and implementation of new educational programs and learning environments.
  • Established partnerships with industry stakeholders to facilitate collaboration opportunities and promote applied research initiatives.
  • Led efforts to cultivate a culture of research excellence and innovation, aligning academic activities with industry needs.

2007-2015

Ministry of Education, Cyprus

Coordinator, ECPU Evaluation Committee of Private Universities (2007-2015) Quality Assurance Agency for Higher Education

  • Led the Evaluation Committee responsible for assessing the quality and standards of private universities in Cyprus, ensuring compliance with national and international accreditation requirements.
  • Coordinated site visits, conducted thorough evaluations, and provided detailed reports and recommendations to enhance the quality of education and institutional effectiveness.
  • Collaborated with stakeholders to develop and implement quality assurance policies and procedures, contributing to the continuous improvement of higher education standards.

Researcher (2015-2016) Department of Institutional Planning and Academic Evaluation (DIPAE), Quality Assurance Agency for Higher Education, Cyprus

  • Conducted research on best practices in quality assurance and accreditation in higher education, analyzing data and trends to inform policy development and decision-making processes.
  • Contributed to the establishment of DIPAE as the new quality assurance agency, participating in the design and implementation of evaluation frameworks and assessment tools.
  • Provided expertise and support in the development of quality assurance guidelines and procedures, ensuring alignment with international standards and best practices.

1996-2007

Ministry of Education, Cyprus

Primary School Teacher

  • Developed and delivered engaging curriculum content to elementary school students, fostering a supportive and inclusive learning environment.
  • Provided personalized instruction and support to students with diverse learning needs, ensuring their academic success and well-being.
  • Implemented innovative teaching methods to enhance student engagement and learning outcomes

Books

Vrioni, Andri (2022) Educating Tomorrow's Inventors: ISBN 978-9925-7629-5-8

Educating Tomorrow’s Inventors: Discovering the Universe and the Unlikely World of Astronomy. Integration of Astronomy into STEAM. Educating the Inventors of Tomorrow, Cultivating Innovation and Skills of the 21st Century. STEAM interdisciplinary activities to diversify teaching and create an enriched learning environment.

Vrioni, A. & Ioannou, I. (2021). Measuring STEAM Learning Outcomes with an Authentic Assessment Tool.

In Proceedings of the Panhellenic and International Conference on STE(A)M Education and Educator, (MCIS), Patra, Greece, May 2021.

Vrioni, Andri (2019). Educating Tomorrow's Inventors: Cultivating 21st Century Innovation and Skills at Kindergarten. ISBN 978-9925-7629-0-3

Cultivating 21st Century Innovation and Skills at Kindergarten. STEAM interdisciplinary activities to diversify teaching and create an enriched learning environment.

Vrioni, Andri (2019). Educating Tomorrow's Inventors: Cultivating 21st Century Innovation and Skills at Elementary School. ISBN 978-9925-7629-1-0

Cultivating 21st Century Innovation and Skills at Elementary School. STEAM interdisciplinary activities to diversify teaching and create an enriched learning environment.

Vrioni, Andri (2019). Educating Tomorrow's Inventors: Cultivating 21st Century Innovation and Skills at the Secondary Education. ISBN 978-9925-7629-2-7

Educating Tomorrow’s Inventors: Cultivating 21st Century Innovation and Skills at the Secondary Education. STEAM interdisciplinary activities to diversify teaching and create an enriched learning environment.

Avraam, Avraam & Vrioni, Andri (2019). Learning Robotics in a Smart City: ISBN 978-9925-7629-4-1

Starting with Robotics and Cultivating 21st Century Innovation and Skills. STEAM interdisciplinary activities to diversify teaching and create an enriched learning environment

Vrioni, Andri (2019). Why Christmas is so STEAM Finally! Cultivating 21st Century Innovation and Skills. ISBN 978-9925-7629-3-4

STEAM interdisciplinary activities to diversify teaching and create an enriched learning environment.

Working as Trainer

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As a certified Human Resource Development Authority (HRDA) Trainer since 2019, I have conducted a diverse range of training programs aimed at enhancing educational practices and integrating modern technologies into teaching methodologies.

At the University of Nicosia Pedagogical Support Unit, I facilitated Faculty Professional Development Workshops on Teaching and Learning Theory and Practice in the Context of the Digital Era. This comprehensive program, conducted from 26.09.2018 to 02.06.2024, spanned a total of more than 800 hours, empowering educators with innovative strategies for effective teaching.

Under the auspices of the University of Nicosia Research Foundation (UNRF), I led the Astro-guides and Astro-teachers Training in STEAM Teaching and Learning Blended Learning Delivery. This initiative, part of the Astrotourism project, was co-financed by the European Regional Development Fund and the Republic of Cyprus through the Research and Innovation Foundation. Conducted from 26.09.2021 to 02.01.2022, the program encompassed 42 hours of immersive training.

Within the STEMFREAK framework, I spearheaded several training sessions aimed at empowering educators and teachers in areas such as E-Learning, STEAM Education, and the Integration of Modern Technology in Teaching. From 07.09.2016 to 10.08.2022, these sessions totaled 308 hours, equipping participants with the necessary skills to navigate contemporary educational landscapes.

Moreover, I conducted specialized training sessions on AI in Business and AI in Education for educators, utilizing a flipped class delivery method. These programs, ongoing since June 2022 and September 2023 respectively, are designed to address emerging trends and equip participants with the tools to thrive in a technology-driven world.

Additionally, I have been actively involved in delivering training on Sustainability in Business and Education for Sustainable Development, preparing individuals to tackle global challenges and foster sustainable practices. These ongoing programs, initiated on 03.10.2022, utilize a flipped class delivery method to optimize learning outcomes.

Finally, through NEORAMA, I facilitated training on STEAM Teaching and the Integration of Modern Technology in Teaching, as well as specialized sessions on 3D Printing. These programs, conducted in 2021-2022, provided participants with hands-on experience and practical skills to leverage technology in educational settings, totaling 56 hours each.

Academic Awards and Honors

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As a testament to my dedication to education and innovation, I have had the privilege of serving as a Member of the Board of Directors of the Cyprus State Scholarships Foundation since 2018, contributing to the advancement of scholarship opportunities in Cyprus. My commitment to excellence in science, technology, and mathematics education was recognized in 2002 when I received the prestigious 1st CASTME (Commonwealth Association of Science, Technology and Mathematics Educators) Award Scheme for my project titled “The Beast and the Beautiful” – an interdisciplinary activity centered around the greenhouse effect. Furthermore, in 2019, I was honored as a Digital Champion, receiving the 2nd Award for Innovation in Business for my impactful “CRIC Brain Train” Project, further highlighting my dedication to leveraging technology for educational and business innovation.

Digital Skills

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Drawing upon my extensive academic background and professional experience, I possess a comprehensive array of digital skills that enable me to excel in research, analysis, and educational innovation. Proficient in utilizing a diverse range of digital tools and software, including Microsoft Office Suite, Google Workspace, and Adobe Acrobat, I leverage these platforms to facilitate research, data analysis, and presentation development with precision and efficiency. My expertise extends to statistical analysis using SPSS, qualitative research analysis tools such as NVivo and ATLAS.ti, and multimedia creation and editing with tools like Adobe Creative Suite and Canva. Moreover, I am skilled in the design and development of interactive educational content, employing platforms like Articulate Storyline, Adobe Captivate, and H5P to create engaging learning experiences.

Additionally, I have a deep understanding of Learning Management Systems (LMS) and experience with Moodle, a widely-used open-source platform for creating and managing online courses. With Moodle, I can design and develop customized learning environments tailored to the specific needs of learners and educators. This includes creating course structures, uploading learning materials, facilitating discussions, conducting assessments, and tracking student progress. Moodle offers a range of features and functionalities for enhancing teaching and learning, such as multimedia integration, collaborative tools, and automated grading. My proficiency in Moodle enables me to create dynamic and interactive online courses that foster engaging and effective learning experiences for students.

Furthermore, I have a proven ability to collaborate effectively within teams for the development of AI-supported applications. Whether working on research projects or educational initiatives, I thrive in collaborative environments, contributing my expertise to drive innovation and achieve shared goals. My strong communication skills and collaborative mindset enable me to work seamlessly with colleagues from diverse backgrounds, leveraging our collective strengths to develop impactful AI solutions.

Research

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Research Interests

My expertise spans a wide range of domains crucial for fostering sustainable development and innovation across education, society, and business. With a focus on leveraging cutting-edge technologies and pedagogical methodologies, I am dedicated to advancing AI education and integrating sustainable development principles into educational practices. Through distance learning education initiatives, I facilitate accessible and flexible learning opportunities, ensuring inclusivity and reaching diverse learners. I specialize in providing professional development training and certification programs that equip individuals with 21st-century competencies essential for success in today’s rapidly evolving world. By evaluating learning outcomes through authentic assessment methods, and e-portfolio pedagogy, I ensure the efficacy of educational interventions. Additionally, my focus on STEAM education, neuroscience education, and project-based learning fosters creativity, critical thinking, and innovation among learners. I am adept at designing learning environments that cater to formal, informal, and non-formal settings, promoting holistic learning experiences. Moreover, I offer sustainable development training and STEAM teacher training programs to empower educators and professionals to drive positive change. With a commitment to diversity, inclusion, and authentic assessment, I strive to create inclusive and equitable learning environments that prepare individuals to thrive in an interconnected global society.

Published Research

Research Papers

  • Vrioni, A. & Ioannou, I. (2023). Measuring Different Cognitive Types Learning Outcomes in an Innovative STEAM Learning Program. In Proceedings of the Education Conference 2023 Digital Transition and Inclusion in Education: An Agenda for Action, Nicosia, Cyprus, 18-21 May 2023.
  • Vrioni, A., Neocleous, K., Panagi, V., Polidorou, A. & Frangoudes, F. (2023). Learning Outcomes from a VR/AR-STEAM-Astronomy Blended Learning Environment. In Proceedings of the Education Conference 2023 Digital Transition and Inclusion in Education: An Agenda for Action, Nicosia, Cyprus, 18-21 May 2023.
  • Vrioni, A. (2022). Learning Outcomes of an “Astronomy/STEAM” Blended Learning Program. In Proceedings of the 7th Panhellenic Conference Integration and Use of ICT in the Educational Process, Patra, Greece, September 2022.
  • Iacovidou, M., Pouyioutas, P. & Vrioni, A. (2019). A Framework for Perpetually Enhancing Student Employability through the Quality Assurance Processes and Based on Stakeholders Engagement. European Quality Assurance Forum “Supporting Societal Engagement of Higher Education”, 21-23 November 2019, Berlin, Germany.
  • Vrioni, A., Mavroudi, A. & Ioannou, I. (2019). Promoting Authentic Student Assessment for STEM Project-Based Learning Activities. International Conference on Interactive Mobile Communication, Technologies, and Learning “Internet of Things, Infrastructures and Mobile Applications”, 31 October – 1 November 2019, Thessaloniki, Greece.
  • Iacovidou, M., Vrioni, A. & Pouyioutas, P. (2018). Building QA Systems: The Engaged and Responsible Label (ERL). European Quality Assurance Forum “Broadening the Scope of QA”, 15-17 November 2018, Vienna, Austria.
  • Vrioni, A. (2017). 1st Cyprus Science Festival: Measuring Learning. Paper presented at the 2nd Congress of the Union of Cypriot Physicists “Physics in the Modern World.” February 4-5, 2017, Nicosia, Cyprus.
  • Vrioni, A. (2017). 1st Cyprus Science Festival: Evaluating the Experience from Visitor’s Perspective. Paper presented at the 2nd Congress of the Union of Cypriot Physicists “Physics in the Modern World.” February 4-5, 2017, Nicosia, Cyprus.
  • Vrioni, A. (2016). Challenges in Formal and Informal Education: Empowering Learning in Multimodal and Simulated Learning Environments of Participatory Development. PhD Thesis, Frederick University.
  • Vrioni, A. (2016). Empower Learning in Multi-Modal and Simulated Learning Environments with Student-Assisted Design, at a Science Center. Paper presented at the 1st Congress of the Union of Cypriot Physicists “Tracing the Horizons of Modern Physics.” January 9-10, 2016, Nicosia, Cyprus.
  • Vrioni, A. (2015). Empower Learning in Multi-Modal and Simulated Learning Environments with Student-Assisted Design: Inquiry-Based Learning. Paper presented at the Inquiry-Based Learning and Creativity in Science Education, October 9-10, 2015, Athens, Greece.
  • Vrioni, A. (2006). Observation, Data Collection, Conclusion Drawing, and Prediction by Elementary School Students During the Investigation of Moon Phases. Master’s Dissertation, University of Cyprus.
  • Vrioni, A. & Valanides, N. (2006). Teaching Moon Phases in an Inquiry Learning Environment. Paper presented at the Joint North American, European, and South American Symposium on Science and Technology Literacy for the 21st Century, May 31-June 4, 2006, Nicosia, Cyprus.
  • Vrioni, A. & Valanides, N. (2004). Observation, Data Recording, Conclusion Drawing, and Prediction from Primary School Students. Paper presented at the XIth IOSTE Symposium- Science and Technology Education for a Diverse World- Dilemmas, Needs, and Partnerships, July 25-30, 2004, Lublin, Poland.
  • Vrioni, A. & Valanides, N. (2002). Moon Phases and Science Processes Skills from Primary School Students. Paper presented at the 3rd Panhellenic Conference of Didactics of Science and Application of New Technologies in Education, May 9-11, 2002, Rethymno, Greece.
  • Vrioni, A. & Valanides, N. (2002). Science Processes from Primary School Students. Paper presented at the 2nd International Conference on Science Education, November 11-13, 2002, Pedagogical Institute, Nicosia, Cyprus.

Consultancy

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With a broad spectrum of consultancy experience across various sectors, I have focused on innovating educational solutions while championing sustainable development. Within educational institutions, I’ve provided guidance on refining teaching methodologies, curriculum design, faculty training, and the integration of educational technology. At A.N.E.V. Consulting Services Ltd, I’ve spearheaded the development of Learning Management Systems (LMS) and educational content for STEAM and “Education for Sustainable Development,” ensuring the delivery of impactful learning experiences. In corporate settings, I’ve advised on professional development initiatives, upskilling programs, and technology integration in training processes. For startups and innovation hubs, strategic counsel has centered on product development, innovation strategies, and business planning, particularly in AI, STEAM, and educational technology. Collaborating with government agencies and NGOs, I’ve contributed to sustainable development projects, educational policy formation, and initiatives promoting diversity, inclusion, and lifelong learning. Additionally, with Cyprus Certification Company (KEP-Cyprus), I’ve been pivotal in designing and implementing certification schemes for STEAM education, maintaining high educational standards. I’ve also engaged with research institutions on educational research and program evaluation. In the EdTech sector, I’ve provided guidance on software development, learning management systems, and AI-driven tools, with a focus on enhancing user experience and fostering innovation. My consultancy journey extends to multinational corporations, advising on corporate social responsibility initiatives, education-related sustainability projects, and diversity and inclusion programs, as exemplified during my work with the SHIFT project.

With a diverse consultancy background, I’m poised to offer guidance and expertise to a wide range of organizations beyond those mentioned. Some additional sectors where my consultancy services could be invaluable include:

  1. Healthcare Institutions: Assisting in the integration of technology for medical education, patient care, and healthcare administration, while promoting continuous learning among healthcare professionals.
  2. Environmental Agencies: Providing consultancy on sustainability education initiatives, environmental awareness campaigns, and eco-friendly practices for educational institutions and communities.
  3. Financial Institutions: Offering insights into financial literacy programs, investment in educational initiatives, and corporate social responsibility strategies related to education and skill development.
  4. Nonprofit Organizations: Collaborating on educational projects targeting underserved communities, promoting access to quality education, and addressing social inequalities through innovative educational approaches.
  5. Cultural and Arts Organizations: Advising on the integration of arts and culture into educational programs, fostering creativity, expression, and interdisciplinary learning.
  6. Manufacturing and Engineering Firms: Providing guidance on workforce development programs, apprenticeships, and training initiatives to bridge the skills gap and promote STEAM education.
  7. Tourism and Hospitality Sector: Developing educational programs related to tourism sustainability, cultural heritage preservation, and hospitality management training.
  8. Legal and Regulatory Bodies: Offering expertise on educational policy development, compliance with accreditation standards, and legal frameworks affecting educational institutions and programs.
  9. Media and Entertainment Companies: Collaborating on educational content creation, digital media literacy initiatives, and leveraging entertainment platforms for educational outreach.
  10. Agricultural and Rural Development Organizations: Designing educational programs on sustainable agriculture, rural entrepreneurship, and environmental conservation tailored to local communities’ needs.

Projects

Astrotourism (AstroT)

Project Overview

Astrotourism aims to transform Cyprus into a premier destination for astronomical tourism by leveraging the island’s clear skies and strategic geographical location. The project’s primary goals are to increase tourist numbers, improve the quality and expenditure of tourism, and create local jobs, thus bolstering the local economy and addressing seasonality and low-income tourism challenges.

Research and Development Goals

Dr. Vrioni and her team focus on designing an array of innovative, direct, and indirect experiences within real, virtual, and blended augmented reality environments. These experiences aim to expand visitors’ astronomical knowledge in an engaging and accessible manner. By implementing state-of-the-art innovations in astrotourism, the project aspires to place Cyprus on the global map as a top astrotourism destination.

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Key Contributions and Outcomes

  • Strengthening Tourism Competitiveness: The project will enhance Cyprus’s appeal as an astrotourism hub, attracting high-spending tourists and reducing the impact of seasonality.
  • Innovative Product Development: Research and development efforts will yield unique astrotourism products, positioning Cyprus in the international arena.
  • Environmental Stewardship: Dedicated care for the environment is a cornerstone of the project, ensuring sustainable development.
  • Local Community Engagement: The project provides opportunities for local citizens to engage with and learn about astronomy, fostering a deeper connection with the universe.
  • Job Creation: By driving local job creation, the project supports economic growth and development in peripheral areas.

Project Products and Initiatives

  • Astro-Parks & Astro-Villages Eco-System: Establishing dedicated areas for astronomical activities and learning.
  • Astro-Tour Guides, Material, and Training: Developing fun and educational activities for children, tailored to different age groups, to be used in Astro-Parks.
  • Astro Programme & Astro Events: Creating a yearly calendar of astronomical events, highlighting high-profile phenomena visible from Cyprus.
  • Astro-Tourism Packages: Designing packages to attract visitors to Astro-Parks and Astro-Villages, serving as the basis for a pilot study.
  • AR/VR Material: Developing materials using augmented and virtual reality to enhance the visitor experience.
  • Strategic Business Plan: Crafting a comprehensive plan for the commercialization of astrotourism in Cyprus.

Project Consortium and Partners

The project is a collaborative effort involving seven partners with diverse expertise:

  • Top Kinisis Travel and Tourism (Coordinator)
  • CYENS Centre of Excellence
  • University of Chicago
  • University of Nicosia
  • Adelve Research Innovation, Consulting & Trade
  • 1010 Asteroskopeion
  • AKTI Research & Project Center
  • Ministry of Transport, Communications and Works
  • Deputy Ministry of Tourism

Project Funding and Timeline

  • Funding Program: RESTART 2016-2020 – Integrated Projects
  • Project Funding: €1,213,260
  • Duration: 36 months (01/06/2020 – 31/05/2023)

Contribution

As a leader within the project team, I spearheaded the development of educational activities and materials tailored for children visiting Astro-Parks. This endeavor was a collaborative effort that drew upon the diverse expertise and insights of our team members. Together, we leveraged our collective understanding of pedagogy, child development, and astronomy to craft engaging experiences suitable for various age groups.

Working closely with my team, we meticulously designed activities that not only captivated the imagination but also catered to the cognitive abilities and learning preferences of young visitors. Each team member brought valuable perspectives to the table, enriching our approach and ensuring that our educational offerings were comprehensive and impactful.

Through our collaborative efforts, we aimed to foster a deep appreciation for astronomy among children, sparking their curiosity and encouraging them to explore the mysteries of the universe. By leading the team in this endeavor, I facilitated a synergistic process where everyone’s strengths were maximized, ultimately enhancing the educational experience for young learners at Astro-Parks.

SHIFT

Project Overview

The SHIFT project is dedicated to fostering inclusive education by recognizing and addressing the diverse needs of students. These needs include those of students with physical, intellectual, or mental disabilities, students of foreign origin, students from disadvantaged socio-economic backgrounds, students with learning or communication disorders, and those at risk of early school dropout.

Objectives and Goals

Within the inclusive education framework, diversity is considered an asset. The project focuses on equipping teaching staff and educational support staff with the necessary digital competencies to create an inclusive classroom environment. The main objectives of the SHIFT project are: 

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  • Evaluating the Transfer of Digital Competencies: Assess how well the training in digital competencies provided to teachers and educational support staff is applied in the inclusive classroom setting.
  • Multidisciplinary Competencies: Evaluate the collaboration among all agents involved in the classroom, including teachers, special education teachers, physiotherapists, speech therapists, and educational psychologists.
  • Improving Training: Enhance the training provided to teachers and educational support staff on digital competencies to foster inclusion and address educational disadvantage and early school leaving.

Expected Outcomes

The SHIFT project aims to generate comprehensive results that facilitate the evaluation of digital competencies in inclusive classrooms. The project will provide guidance on the learning paths necessary for acquiring digital competencies that promote inclusion. Key activities include:

  • Identifying Inclusion Needs: Recognizing the diverse inclusion needs of students.
  • Developing Evaluation Methods: Creating methods and indicators to measure the transfer of digital competency training.
  • Identifying Effective Digital Competencies: Determining which digital skills positively impact inclusion.
  • Establishing Relationships: Analyzing the relationship between the training received and its practical application.
  • Evaluating Competency Gaps: Measuring the gap between required and actual competencies transferred.
  • Assessing Multidisciplinary Competencies: Evaluating the effectiveness of multidisciplinary collaboration in inclusive classrooms.

Pilot Implementation and Multiplier Events

One of the most significant activities of the SHIFT project is the pilot implementation in schools, which will provide real-world insights into the needs of educational staff and students. The project’s dissemination activities and sustainability plan ensure the long-term impact and continuation of its outcomes beyond the project’s lifespan and EU funding.

Project Consortium and Partners

The SHIFT project is a collaborative effort involving several esteemed partners:

  • Institut de Formació Continua IL3-UB (Project Coordinator): Renowned for its expertise in lifelong learning, instructional design, and evaluation.
  • Åbo Academy University: Leading work package 1, focusing on identifying ICT competencies and inclusion needs.
  • The Department of Education, Generalitat of Catalonia: Responsible for implementing the pilot in Catalonia.
  • University of Nicosia (UNIC): Leading work package 2, developing indicators and tools for evaluating teacher competencies in inclusive learning environments.
  • University of Barcelona: Leading work package 4, analyzing the evaluation results from the pilot phase to develop learning paths for digital competencies.

Project Funding and Timeline

Project Reference: 2019-1-ES01-KA201-064444

EU Grant: €242,950.00

Programme: Erasmus+ (Key Action: Cooperation for Innovation and the Exchange of Good Practices)

Action Type: Strategic Partnerships for School Education

Duration: 36 months (01/09/2019 – 31/08/2022)

Contribution:

As a leader and key contributor in the rubric development process within the SHIFT project, our collective commitment to advancing inclusive education through the integration of digital competencies is paramount. Our collaborative efforts have focused on enhancing learning experiences and outcomes for all students, reflecting a shared dedication to fostering inclusivity in educational settings. Through a detailed analysis of rubric development, we have underscored the significance of this process in guiding instructional practices and supporting diverse learners.

Rubrics play a vital role in our inclusive education framework, providing clear criteria for assessing student performance and guiding instructional decisions. Our team has diligently worked through each step of rubric development, from identifying key competencies to piloting and evaluating the rubric’s effectiveness in real classroom settings. By standardizing assessment practices and ensuring transparency, our rubric promotes equity and supports educators in meeting the diverse needs of their students.

One of the most significant impacts of our rubric development process is the enhancement of student engagement and achievement. By integrating digital competencies into our assessment framework, we empower students to meaningfully engage with technology, fostering essential 21st-century skills such as collaboration and problem-solving. Moreover, our inclusive approach ensures that students from diverse backgrounds and abilities receive the support they need to succeed, thus promoting equity and reducing barriers to learning.

Our collaborative efforts have also empowered educators with a robust tool for differentiated instruction, allowing them to tailor their teaching strategies to meet individual student needs effectively. By fostering a collaborative learning environment that involves all classroom stakeholders, including special education teachers and support staff, we create a more inclusive and supportive educational experience for all students. Through our dedication to advancing inclusive education, we are paving the way for a brighter and more equitable future for every learner.

SCI-FUN Science Centre: Top of Form

SCI-FUN Science Centre at Frederick University Cyprus: Enhancing STEM Education through Interactive Learning

Project Overview

In pursuit of my doctoral research objectives, I spearheaded the establishment of the SCI-FUN Science Centre at Frederick University Cyprus. This groundbreaking initiative was strategically crafted to enrich STEM (Science, Technology, Engineering, and Mathematics) education by offering immersive and diverse learning encounters. My pivotal role extended beyond conceptualization and implementation; I also secured funding from a range of stakeholders, ensuring the realization of this ambitious project and facilitating extensive research on a large scale.

 

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Through these multifaceted efforts, I not only contributed significantly to the center’s development but also played a crucial role in its subsequent success and impact within the academic community.

The SCI-FUN Science Centre was conceived with the goal of making STEM education engaging, accessible, and effective for students and the general public. By leveraging interactive exhibits, hands-on learning activities, and digital tools, the center provides a dynamic environment where learners can explore scientific concepts in a practical and enjoyable manner.

Key Contributions and Responsibilities

  1. Development of Interactive Exhibits

I spearheaded the design and development of interactive exhibits that cater to a wide range of scientific disciplines. These exhibits are designed to stimulate curiosity and encourage active participation, allowing visitors to experiment and discover scientific principles firsthand. Each exhibit is carefully crafted to be both educational and entertaining, making science accessible to learners of all ages.

  1. Creation of Learning Activities and Scenarios

To complement the exhibits, I developed a variety of learning activities and scenarios that facilitate deeper understanding of STEM concepts. These activities are designed to be immersive and engaging, promoting critical thinking and problem-solving skills. The learning scenarios cover diverse topics and are tailored to different age groups and learning styles, ensuring that all visitors can benefit from the educational offerings of the SCI-FUN Science Centre.

  1. Development of Digital Tools

Recognizing the importance of technology in modern education, I integrated digital tools into the learning experiences at the center. These tools include interactive simulations, virtual reality (VR) environments, and augmented reality (AR) applications that provide learners with innovative ways to explore and understand complex scientific concepts. The digital tools are designed to enhance traditional learning methods, offering multimodal learning experiences that cater to the needs of today’s digital natives.

  1. Training the Trainers

An essential aspect of the SCI-FUN Science Centre’s success is the training of educators and trainers. I developed comprehensive training programs to equip them with the knowledge and skills needed to effectively use the exhibits and learning materials. By empowering educators, we ensure that the learning experiences at the center are maximized and that the benefits of interactive STEM education extend beyond the center itself.

  1. Collaboration with the Ministry of Education

To ensure the sustainability and broad impact of the SCI-FUN Science Centre, I successfully communicated with the Ministry of Education to bring the center under its auspices for three years. This collaboration allowed us to reach a larger audience and provided the necessary support for students across Cyprus to attend and benefit from the center’s offerings.

Implementation of Large-Scale Research

A critical component of the SCI-FUN Science Centre project was the implementation of large-scale research to understand learning in multimodal settings and simulated learning environments. This research involved:

  • Data Collection and Analysis: Gathering data on how students interact with the exhibits and digital tools, and analyzing their learning outcomes.
  • Understanding Multimodal Learning: Investigating the effectiveness of combining various learning modalities (visual, auditory, kinesthetic) in enhancing STEM education.
  • Evaluating Simulated Learning Environments: Assessing the impact of VR and AR simulations on students’ understanding and retention of scientific concepts.

Impact and Outcomes

The SCI-FUN Science Centre has had a significant impact on STEM education in Cyprus. Key outcomes include:

  • Increased Engagement in STEM: Students and the public have shown a heightened interest and engagement in STEM subjects due to the interactive and hands-on nature of the learning experiences.
  • Improved Learning Outcomes: Research findings indicate that multimodal and simulated learning environments contribute to better understanding and retention of scientific concepts.
  • Enhanced Teacher Competencies: The training programs have equipped educators with new skills and methodologies for teaching STEM, which they can apply in their classrooms.

Conclusion

Through my efforts in establishing and leading the SCI-FUN Science Centre, I have contributed to transforming STEM education in Cyprus. By developing interactive exhibits, creating immersive learning activities, integrating digital tools, training educators, and collaborating with the Ministry of Education, I have helped create a vibrant and effective learning environment that inspires and educates future generations. The center stands as a testament to the power of innovative teaching methods and the importance of making science education engaging and accessible to all.

https://www.facebook.com/photo/?fbid=1122410321143617&set=pb.100057517364859.-2207520000

STEMFREAK Project

STEMFREAK: Revolutionizing STEAM Education for the Modern Workforce

In today’s rapidly evolving techno-economic landscape, traditional STEAM (Science, Technology, Engineering, Art, and Mathematics) education practices have become insufficient in preparing a highly productive and successful workforce. Despite the foundational importance of STEAM disciplines, the current educational paradigm fails to produce graduates who can thrive in dynamic and multifaceted industries. Recognizing this urgent need for change, I conceptualized  STEMFREAK initiative. This project aims to disrupt, reinvent, and refocus STEAM education to better align with the demands of contemporary work environments and prepare individuals to meet these demands from as early as 16 or 17 years old.

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Core Philosophy of STEMFREAK

STEMFREAK redefines STEAM education by maintaining the rigor of traditional STEAM content but teaching it from a business perspective. This approach integrates real-world examples and projects that align with the skills needed in the current workplace. The goal is to provide students with a holistic understanding of the product and service development processes, encompassing technical, financial, market, business, and industry forces. This comprehensive perspective prepares students not only to understand the ‘how’ but also the ‘why’ behind the products and services they encounter.

Key Contributions and Responsibilities

  1. Development of Interactive Learning Framework

I designed the STEMFREAK framework to organize learning into clear levels, providing pathways for the certification of competencies that are relevant to the modern workplace. This structured approach ensures that students gain practical, real-world skills that enhance their employability and career readiness.

  1. Integration of Microcredentialing and Project-Based Learning

To enhance the learning experience and outcomes, I incorporated innovative features such as microcredentialing and project-based learning into the STEMFREAK system. These elements allow students to earn credentials for specific skills and competencies, making their learning achievements more tangible and portable.

  1. Creation of a Digital Platform

I developed a user-friendly digital platform that facilitates access to comprehensive learning materials, assessment tools, and progress tracking for both educators and learners. This digital infrastructure supports the scalability and adaptability of the STEMFREAK system, ensuring that it can meet diverse educational needs across different contexts.

  1. Pilot Testing and Evaluation

I conducted pilot testing and evaluation to validate the effectiveness and feasibility of the STEMFREAK innovation. These pilots were crucial for gathering feedback and making necessary refinements to ensure that the system meets its objectives of preparing students for the modern workforce.

  1. Establishment of Strategic Partnerships

I established partnerships with educational institutions, training providers, and certification bodies to facilitate the adoption and dissemination of the STEMFREAK innovation. These collaborations are essential for expanding the reach and impact of the project.

Innovation and Impact

STEMFREAK stands out by aligning STEAM education with the real needs of the workforce through its unique approach. The system emphasizes:

  • Business and Economic Context: Teaching STEAM content within the context of business and economic dynamics.
  • Real-World Applications: Using real-world examples and industry-aligned projects to provide practical learning experiences.
  • Sustainable Development: Integrating sustainable development principles into the learning process.

Expected Benefits

The implementation of STEMFREAK is expected to bring several benefits:

  • Improved Learning Outcomes: Enhanced engagement and understanding of STEAM subjects among students.
  • Enhanced Credibility: Standardized levels and certification of competencies increase the credibility and portability of STEAM credentials.
  • Increased Accessibility: High-quality STEAM education resources become more accessible to learners worldwide.
  • Expanded Market Reach: Participating organizations can penetrate new international markets, increasing their revenue and impact.
  • Strengthened Competitiveness: Innovative features and practices enhance the competitiveness of the STEAM education sector.

Conclusion

Through the development of the STEMFREAK initiative, I have contributed to transforming STEAM education to better align with the needs of the modern workforce. By integrating business perspectives, real-world applications, and sustainable development principles, STEMFREAK prepares students to become effective and successful leaders in their fields. This project not only addresses the gaps in traditional STEAM education but also creates significant opportunities for personal, societal, and economic growth.

Better understand STEMFREAK project and how it works (Link to the second attachment)

www.stemfreak.com

Science Festival

The 1st Cyprus Science Festival is a groundbreaking event aimed at promoting science and technology in our region. I had the honor of being responsible for the conceptualization, design, and implementation of this significant initiative. Below, I present the main aspects of my contribution to the festival:

As the leader of the team behind the 1st Cyprus Science Festival, our collaborative efforts were instrumental in realizing a vision aimed at inspiring curiosity and promoting STEM engagement among youth and the broader community.

 

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Guiding the conceptualization and design of the festival’s overarching themes, such as “Who are we, where do we come from, and where are we going?” and “Can you count the stars?”, I ensured our initiatives sparked interest and excitement. Working closely with stakeholders like the Ministry of Education and Culture, UCLan University Cyprus, and research centers such as the C.R.I.C. Center and the InSPIRE Center, I facilitated strong collaborations to ensure the festival’s success. From overseeing logistical aspects to coordinating volunteer efforts, my leadership ensured smooth operations throughout planning and execution. Together with the team, we designed interactive activities, workshops, and exhibits to engage participants in immersive STEM experiences. My focus on educational material creation aimed to cultivate positive attitudes towards STEM and inspire future exploration. Through strategic marketing and partnership building, I maximized outreach and promoted STEM awareness. The festival’s impact, including increased STEM interest and significant community engagement, underscored the success of our teamwork. By integrating sustainable development perspectives, we emphasized the importance of holistic education. Overall, my leadership role in the 1st Cyprus Science Festival exemplified a team-driven approach, uniting vision, leadership, and creativity to inspire the next generation of innovators.

 

https://www.uclancyprus.ac.cy/1o-%CF%86%CE%B5%CF%83%CF%84%CE%B9%CE%B2%CE%AC%CE%BB-%CE%B5%CF%80%CE%B9%CF%83%CF%84%CE%AE%CE%BC%CE%B7%CF%82-%CE%BA%CF%8D%CF%80%CF%81%CE%BF%CF%85-1st-cyprus-science-festival/

The 1st Cyprus E2STEAM Festival

Overview of the Festival

The 1st Cyprus E2STEAM Festival, organized by the University of Nicosia in collaboration with the Youth Board of Cyprus, is an innovative initiative that aims to equip citizens with skills related to Environment and Sustainable Development, Entrepreneurship, Science, Technology, Engineering, Arts, and Mathematics (E2STEAM). The festival is held under the auspices of the Ministry of Education, Culture, Sports, and Youth, as well as the Deputy Ministry of Research, Innovation, and Digital Policy. It also enjoys the support of the Commissioner for the Environment, Ms. Klelia Vassiliou, and the Commissioner for Volunteerism, Mr. Panagiotis Sentonas.

 

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Objectives of the Festival

  • Skill Development: Empower citizens with E2STEAM-related skills to foster a knowledge-based society capable of adapting to the advancements of the 4th Industrial Revolution and globalization.
  • Community Engagement: Engage educational institutions, teachers, families, students, and individuals across Cyprus in E2STEAM activities.
  • Sustainable Development: Promote environmental awareness and sustainable practices through educational activities.

My Role and Contribution

My integral involvement in the 1st Cyprus E2STEAM Festival spanned every stage of its development, from conception to execution and beyond. I spearheaded the creation of the festival’s overarching vision, crafting engaging themes that underscored the interconnectedness of E2STEAM disciplines and their real-world relevance. Acting as a facilitator of collaboration, I fostered partnerships between key stakeholders, ensuring seamless logistical planning and execution. From designing diverse hands-on activities to developing educational content aligned with E2STEAM objectives, I curated an enriching experience for participants. Overseeing the festival’s rollout across decentralized locations and orchestrating ongoing E2STEAM activities throughout the year, I aimed to maintain sustained engagement and momentum. Through strategic marketing efforts and stakeholder engagement, I maximized the festival’s reach and impact, ultimately raising awareness about the importance of E2STEAM education and fostering community-wide appreciation for these disciplines. My multifaceted contributions were instrumental in bringing the festival to life and ensuring its success in educating, inspiring, and engaging the community, paving the way for a future where knowledge and innovation thrive.

 

https://www.unic.ac.cy/el/1o-festival-e2steam-kyproy/

 

Developing STEAM Certifications

STEAM Students Certification:

  1. Philosophy: The STEAM Students Certification program is designed to recognize and celebrate students’ achievements and proficiency in STEAM disciplines from an early age, starting as early as Kindergarten (K1) and progressing through K12 education or university-level reskilling programs. The certification program emphasizes the holistic development of students, assessing not only their academic knowledge but also their practical skills, creativity, critical thinking abilities, and collaborative aptitude. It aims to empower students to become lifelong learners and proficient problem-solvers capable of addressing complex challenges in the 21st century.
  2. Implementation: The certification program is structured into five levels, each corresponding to a specific educational stage or proficiency level:
    • Level 1 (K1-K3): Introduces foundational concepts in STEAM through play-based learning activities, fostering curiosity, exploration, and early exposure to STEAM disciplines.
    • Level 2 (Grades K4-6): Builds upon foundational knowledge, focusing on hands-on experimentation, inquiry-based learning, and basic STEAM concepts such as simple machines, shapes, and patterns.
    • Level 3 (Grades 7-8): Expands students’ STEAM proficiency by exploring more complex topics, encouraging experimentation, problem-solving, and creativity through project-based learning activities.
    • Level 4 (Grades 9-10): Challenges students to delve deeper into STEAM subjects, applying advanced concepts in areas such as robotics, coding, engineering, and environmental science.
    • Level 5 (Grades 10-12 or University Reskilling Programs): Represents the highest level of STEAM proficiency, where students demonstrate mastery of advanced STEAM skills, undertake independent research projects, and serve as ambassadors for STEAM education within their communities.
  3. Assessment: The certification program utilizes a multifaceted assessment approach, leveraging e-portfolios as key tools for documenting students’ learning journeys, showcasing their achievements, and assessing both knowledge and skills. Assessments are designed to be authentic, performance-based, and aligned with real-world challenges, allowing students to demonstrate their abilities in diverse contexts. Evaluation criteria include problem-solving proficiency, innovation, collaboration, communication skills, creativity, and ethical reasoning. Additionally, students are encouraged to reflect on their learning experiences, set goals for continuous improvement, and contribute to the development of their own learning pathways.

Through the STEAM Students Certification program, students are not only equipped with the knowledge and skills needed to succeed in STEAM fields but also empowered to become active participants in shaping a future driven by innovation, sustainability, and technological advancement.

STEAM Education Providers Certification:

Philosophy: The STEAM Education Providers Certification is designed to acknowledge educational institutions and organizations that excel in delivering high-quality STEAM education programs. It underscores the significance of fostering innovation, creativity, and interdisciplinary learning to equip students with essential skills for the future.

Implementation: The certification process entails a thorough evaluation of the curriculum, teaching methodologies, infrastructure, and faculty qualifications of STEAM education providers. Institutions meeting the stringent criteria are awarded certification, symbolizing their dedication to providing top-tier STEAM education.

Process: As a member of the implementation team, my role involved contributing to the development of evaluation criteria, guidelines, and assessment tools. Notably, organizations’ portfolios played a pivotal role in showcasing the achievements and capabilities of STEAM education providers. Through meticulous review, site visits, and stakeholder feedback, we ensured that the certification process was rigorous and comprehensive, promoting excellence in STEAM education provision.

STEAM Teachers Certification:

Philosophy: The STEAM Teachers Certification aims to recognize educators proficient in delivering effective STEAM instruction while nurturing critical thinking, problem-solving, and creativity among students. It emphasizes the importance of continuous professional development and pedagogical innovation.

Implementation: The certification process encompasses a thorough assessment of teachers’ subject knowledge, pedagogical skills, and instructional practices in STEAM disciplines. It includes evaluations of lesson plans, teaching demonstrations, and student outcomes to gauge teachers’ effectiveness in the classroom.

Process: As part of the implementation team, I played a crucial role in designing assessment criteria, training modules, and evaluation protocols for STEAM teachers. Notably, teachers’  portfolios served as essential tools for teachers to demonstrate their teaching prowess and document their professional growth over time. Collaborating with educational experts, conducting workshops, and providing ongoing support ensured that teachers met certification requirements while fostering continuous improvement in STEAM education delivery.

Contribution

The collaboration with Cyprus Certification Company (CCC-Cyprus) in designing and implementing certification schemes relevant to STEAM education was a pivotal aspect of our project. It aimed to ensure that STEAM education providers, teachers, and students maintain high educational standards aligned with industry demands. This initiative recognized the importance of having robust certification processes in place to validate the knowledge and skills acquired through STEAM education.

My role in this collaboration was multifaceted. Firstly, I provided scientific expertise in the design of certification schemes, drawing upon my background in education and astrotourism. This involved understanding the specific competencies and proficiencies required in STEAM education and incorporating them into the certification framework.

Secondly, I played a key role in implementing these certification schemes, working closely with CCC-Cyprus to ensure that they were effectively integrated into educational institutions and programs. This included developing guidelines and resources for STEAM education providers, teachers, and students to facilitate the certification process.

Furthermore, I contributed to the development of modern and authentic assessment tools aligned with industry demands. This involved exploring innovative assessment methods, such as e-portfolios and validated rubrics, to evaluate students’ learning outcomes in STEAM subjects accurately.

Overall, my contribution to the project was instrumental in establishing rigorous certification standards for STEAM education in Cyprus. By leveraging my expertise in education and astrotourism, I helped ensure that learners receive high-quality STEAM education that prepares them for future success in their careers and endeavors.

Phone

+357 99 221 551

Nicosia, CY

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